"Blobby." Drag and throw the orange creature:
http://trucdesignstesting.com/HTML5/sprite_anim/blobby_v008.html
Notes:
Our major issues and possible solutions:
http://trucdesignstesting.com/HTML5/sprite_anim/blobby_v008.html
Notes:
- Dragging is possible with touchscreen devices, but we're not capturing the dragging "start" event yet.
- jQuery has a plugin that does not seem to work on Android: http://plugins.jquery.com/project/mobiledraganddrop
- This one has more promise: http://www.jqtouch.com/
- In either case, we need to detect the mobile browser and set a flag
- The character is a <div> using jquery.jmovie to control a sequence of png images exported from Flash.
- Svgs are not used, to allow display in Android
- jmovie is not showing any animation, since it is called on each frame - flags are needed to show when the "turnLeft"/"turnRight" animations are completed. Some elegant logic is called for here.
- The VerletSystem from bit-101.com is used to create the structures in a Canvas tag,
- Performance on mobile is very choppy
- I modified the js to allow "sticks" to be removed dynamically -- this creates a lot of possibilities for collapsing structures
- Further mods would allow sticks to collide and break
- A "_dragging" flag on the character div is crucial - when it is released, it is moved by a point in the VerletSystem, when dragging, the character div moves that point.
- Canvas aligns well with other divs, raising possibilities for integrating Canvas-based animations with images, text, etc.
- An Illustrator plugin allows export to Canvas code
- A script is required to make Cnavas work on IE8 - even then it's chopppy
- Early iterations used a canvas based "trail" of bubbles, and a fade-in of successive backgrounds - good effects, but probably not realistic on mobile.
- An actual game would need collision detection and (probably) an objective.
Our major issues and possible solutions:
Performance is choppy on mobile
- Make a smaller version (300 x 300 or similar)
- Smaller pngs (50 x 50 max) - use a few stills only - no jquery.jmovie
- Make the canvas elements smaller
- Research canvas redraw optimization -- make sure canvas is cleared each frame
Drag and drop won't work on mobile
- Check out and test http://www.jqtouch.com/